The history of the development of Halo Infinite is a story full of ups and downs. After being announced back at E3 2018, the game was later delayed, forcing eager fans to wait until December of 2021 to play the full game. However, a number of those same fans would regard the eventual launch of the game as a success, with many praising the multiplayer and the campaign in Halo Infinite as an improvement over recent installments in the series. Unfortunately, that praise would be short-lived.
Only a couple of months after launch, numerous members of the Halo community have become frustrated with the state of the first-person shooter. Not only has Halo Infinite failed to fix many technical issues in the weeks following its release, such as desync, but it has suffered from a lack of new content. Adding to the problems, many have claimed that there has been a lack of transparency on the behalf of the developer, 343 Industries. Recently, one of the developers working for the game studio had some honest words on the matter.
Halo Infinite Grenadier Texture Problem Still Isn't Fixed
Taking to Reddit, Brian Jarrard, known as “ske7ch343” on the platform, addressed fans that were discontent with the current development situation forHalo Infinite. In a candid response, Jarrard admitted that the studio has been working to overcome many difficulties during the development of new content for the game. “We’re certainly not happy to be unable to meet player and community expectations,” he said. However, he revealed that the current problems would require more time to iron out before an update could be given.
In addition to this news that is likely discouraging for many fans of the series, the developer went further into one of the reasons for
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