Halo Infinitewas a nigh-perfect renewal of the Halo franchise. The game has a fun and expansive campaign and well-tuned multiplayer, in a package that hearkens back to the halcyon days of Xbox Live and the sound of power shields charging up. It’s also been slow to add new content to its excellent-but-troubled multiplayer mode, but help seems to be on the way in the form of Austin studio Certain Affinity, which has been hired to assist 343 Industries in “further evolving Halo Infinite.”
The news comes via the briefest of posts on the Certain Affinity site, which notes the studio will be “deepening our relationship with 343.” Founded in 2006 by Max Hoberman, the former multiplayer and online lead for the Halo series, Certain Affinity has carved out a niche as a support shop, largely assisting in the development of games in the Call of Duty and Halo franchises.
Certain Affinity’s hiring appears to be in step with recent comments from 343 about the Halo developers’ efforts to expand in order to meet the demand for more agile updates and a faster cadence of content. Responding to fans on Reddit, Brian Jarrard, community director at 343, spoke quite frankly about the “challenges and constraints” the studio is facing in supporting Infinite.
We’re certainly not happy to be unable to meet player and community expectations, it’s a difficult situation that’s going to take the team time to work through. Right now the focus is on S2 and we’ll have more to share on that in the coming weeks. Meanwhile a lot of production planning, costing, planning, hiring, etc. is all happening which doesn’t really lend to detailed regular updates. We understand the community is simply out of patience and frankly, I think understandably tired of
Read more on polygon.com