The Witcher is one of the most popular fantasy series around, launching a string of successful games and even a live-action TV show. Among the franchise's many accomplishments is introducing the world to Gwent, a game that sought to put its own twist on deckbuilding. With Gwent: Rogue Mage, CD Projekt Red expanded the success of their multiplayer title with Alzur's single-player adventures.
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It's rare for anything in the world of The Witcher to be easy, and Rogue Mage is no exception, challenging players with a blend of deckbuilding and roguelike elements. The player must choose a deck, modify it as they go, and ultimately slay the boss who waits at the end of their journey. Each deck has its own advantages and disadvantages to learn. This guide explains the fundamentals of the starting deck, Bulwark.
Bulwark is the first deck that players receive, and it's one of the easiest to learn, which is helpful for beginners. In many games, starter decks are soon outclassed by the other decks that players unlock. Bulwark remains a solid pick throughout the game, even after the next deck is unlocked at level 15, thanks to its simple strategy and effective cards.
The main mechanic around which the deck is built is boosting: increasing the power of cards. In Rogue Mage, power serves two purposes: it acts as the card's health (allowing the card to survive attacks), and it adds to the player's victory points. The player with the most points at the end wins, so the same points that keep one's forces alive will lead the player to victory. For Bulwark's boosting strategy, this couldn't be more convenient.
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