With End of Dragons now live for over a month, Guild Wars 2 players are looking towards the future of the ArenaNet MMORPG. As ever, Guild Wars 2 aims to please, and has already released a roadmap of content and features for the next several months, even going so far as to confirm it is in the very early stages of a fourth expansion. Among the coming content, ArenaNet announced the re-release ofLiving World Season 1 as a linear story journal entry, allowing the missing chapter of the Elder Dragon saga to be experienced for the first time in almost 9 years.
Game Rant had the chance to speak withGuild Wars 2 advanced game designer Joe Kimmes about Living World Season 1: Scarlet’s War. In the interview, Kimmes spoke on the many challenges Guild Wars 2 faced in transforming the time-locked events of Living World Season 1into a persistent, linear story. The process took nearly a decade of work across multiple levels of ArenaNet, and Kimmes shines light on how he and the other developers made it happen.
Guild Wars 2 Confirms Plans for a Fourth Expansion Pack
When Living World Season 1 first took place inGuild Wars 2 back in 2013, it ran as bi-weekly episodes. Roughly every two weeks, theLiving World would change, providing a brand-new chapter that continued to develop as the story progressed. However, with each update, the content from the previous ones was lost forever, meaning players who missed it, or who didn’t play Guild Wars 2 at the time, could never experience it first hand.
Living World Season 1 was also massive in scope. It ran for over a year, with 26 total updates throughout its original run. While each of these updates may not have been as large as a single chapter in laterLiving World seasons, the revolving door of
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