GRID Legends was released around two weeks ago. I have had my fair share of run-ins with the GRID series during my yesteryears. Going back to the series through GRID Legends, however, blew me away with the sheer amount of content that has been put into the game compared to the last time I tried the series out.
Developed by Codemaster, who are now under the blanket of the AAA giant EA, the sheer amount of content crammed into GRID Legends is impressive. However, the game is not without its fault. One of the selling points of this year’s edition of GRID is a disappointing one.
Just like Codemaster’s F1 2021, GRID Legends features a story mode for newcomers to get the hang of how the game works while at the same time giving the returning players something new to spend their time in.
The mode, called “Driven to Glory”, follows behind-the-scenes documentary-style storytelling showcasing the journey of a Senaca Racing team and how they rise through the ranks to victory because of the player characters’ phenomenal driving.
The story mode is very narrative-focused and features 35 different scenarios, which comprise various race events in which players have to partake. Before the start of each race, the storytelling mentioned above comes into place, shot in real-time FMV format by real actors, dropping the backdrop of what happened during that particular race.
The actors play their role reasonably well, and returning GRID players will be up for a surprise, thanks to the appearance of someone in this mode.
In terms of storytelling, it is a pretty straightforward tale of rising through the ranks to become a great racecar driver. However, which disappointed me, the story became very bland too quickly. So much so, in fact, that I lost
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