By subverting one classic RPG trope, Gotham Knights will allow players to begin the game as heroic defenders of Gotham rather than have to spend the majority of it working toward that status. It is normal to start relatively underpowered in most RPG-style games to let players experience the majority of their character's growth along with them. In contrast to this, Gotham Knights sees each of its protagonists begin the story already as powerful as one would expect from Batman's apprentices.
Gotham Knights stars Nightwing, Red Hood, Batgirl, and Robin in a world where Batman has died. The four Knights must contend with an increase in crime across Gotham as each works out what it means to be their own hero. From the sinister Court of Owls to the chilling Mr. Freeze, the criminals of Gotham are on the attack (though the surprise villains will be its secret weapon). Players will be able to control each of the four protagonists as they work to unravel the Court of Owls' latest conspiracy and save Gotham.
Related: New Gotham Knights Video Shows Off First 16 Minutes Of Gameplay
The main characters of Gotham Knights will start the game as fully-fledged heroes, subverting the usual RPG practice of starting at a low level and having to work up to heroic status. This subversion will allow players to immediately feel like the heroes Gotham deserves, while also making for a unique avenue of progression for the individual Knights. Rather than working up to being heroes, the Knights must work up to what it means to be their own heroes, outside of Batman's shadow.
According to game director Patrick Redding (via IGN), in Gotham Knights, the heroes already start out as "effectively graduates of the Batman School of Crime Fighting." After
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