WB Games Montréal has made Gotham City before, but not like this. The newest iteration of the iconic setting has received a makeover in, and the studio explained these changed and described its deeper history that was designed to inform the game’s central story.
The team spoke about Gotham City in a recent IGN video. In ‘ Gotham City, five families left Europe in the 1650s: the Waynes, Cobblepots, Elliots, Arkhams, and Kanes. Each family carved out a borough and/or provided the city with a certain resource. The Kanes built ships and weapons, while the Cobblepots had their steel mills. The Elliots put out their tendrils in the media and the Arkhams built their own asylum. The Waynes established their wealth by advancing the city “into a new technological age.”
These families all have popular Batman characters attached to them. The Kanes are from Batman’s mom’s side of the family and tie into Batwoman’s family, as well. Penguin hails from the Cobblepots. The villain Hush is from the Elliots. Amadeus Arkham is most known for founding Arkham Asylum. And the Waynes are, obviously, Batman’s father’s side of the family.
It may just seem like backstory, but it was designed in order to give more context to the game’s main villainous group: the Court of Owls. This mysterious cabal is deeply rooted in Gotham’s history, so in order to show how deep that bond is, WB Games Montréal wanted to show how far it goes back.
“One of the things we love about the Court of Owls, aside from the fact that it is a new, fresh addition to the Batman canon, is that they represent a threat that is so embedded and so intrinsic to Gotham City that even Batman doesn’t know about it,” said Creative Director Patrick Redding. “And the notion of a threat
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