In the 1650s, five families left Europe, eventually landing on the rainswept islands that pepper the mouth of what would one day be called Gotham River. Those families - the Waynes, the Cobblepots, the Elliots, the Arkhams, and the Kanes - would build a colonial fort together, and sow the seeds of centuries of dominance in the area. Gotham City was born.
The city quickly spread beyond its original bounds, developing five boroughs – and, in each, one of those five founding families would take root. In the early days, the Kanes established themselves on Gotham’s natural harbour (now known as Historic Gotham), tying the family to their new country’s military might, building ships and weapons of war. By the 1850s, Gotham had become a major trade hub, helped along by the industrialist Cobblepots and their smoke-belching Southside steel mills.
Gotham continued to transform over time – in the 1920s, the Elliots took hold of the 20th Century’s newest means of control, mass media, and built Downtown Gotham in a new art deco image. By the 1960s, Gotham had truly become a patchwork of industry and architecture – the Arkhams settled in North Gotham, building their famous asylum (yes, it’s in the game, and no, it’s not as you’ve previously seen it) near the leafy university. The Waynes, meanwhile, invested their billions in New Gotham, helping advance the town into a new technological age.
Which brings us to the present day, and the Gotham you’ll be exploring as Batman’s proteges in Gotham Knights – an open world as soaked in history as it is by neon light and vigilante-friendly shadow. Warner Bros. Games Montreal created that centuries-long history early in production; a whole new timeline for a whole new version of Gotham City.
And
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