Lucky Luna, the latest from Alto's Adventure developer Snowman, is dropping on iOS and Android today via Netflix's gaming service, as announced during GameSpot Swipe. A pixelated adventure of a young girl trying to navigate a labyrinth of obstacles, the game requires precision and patience in order to succeed.
We spoke to Andrew Schimmel, lead producer at Lucky Luna developer Snowman, and studio founder Ryan Cash about the game, including the approach to development and what lessons were learned from the endless Alto's Adventure.
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Now Playing: Lucky Luna — Gameplay Trailer
Also discussed during the interview was the developer's partnership with Netflix, including the creative freedom allotted to them through it and how being included on the service could open them up to a wide new audience. Finally, we explored the concept of free-to-play gaming on mobile devices, and whether or not there's still a market for one-off premium games in the growing mobile landscape.
This interview was transcribed from a video interview and edited for clarity.
GameSpot: First question, a simple one: Why pixel art in 2022?
Andrew Schimmel: Yeah, it's a good question. With every game that we make at Snowman, we always try to step out and try out something a little bit new. A lot of people comment on our art styles and ask who the artist is, but each game always has a different artist, so we have a lot of through points that have a lot of similarities between our zen-like gameplay and what we're trying to do from the perspective of
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