God of War PC received a new update yesterday, supporting AMD's FidelityFX Super Resolution (FSR) 2.0.
As mentioned in the brief patch notes, God of War PC's update v1.0.12 includes support for FSR 2.0 and is now available as a resolution-scaling option located in the display settings menu of the game. FSR 2.0 was released last month and is the next iteration of AMD's supersampling tech, which debuted last year.
As announced a few months back, FSR 2.0 offers better image quality compared to its predecessor, promising higher frame rates over the original iteration, and is aimed to compete more closely with Nvidia's DLSS 2.0.
Some notable differences between FSR 2.0 and DLSS 2.0 include the latter using machine learning, while the former's solution optimizes anti-aliasing based on temporal data. Additionally, unlike DLSS, which supports only Nvidia RTX cards, AMD's FSR is open-source, meaning it is compatible with both AMD and Nvidia GPUs, in addition to Xbox game consoles. However, the second iteration of FSR 2.0 does make a ton of optimizations for AMD cards, more specifically, the RX 6000 series, like the RX 6950 XT.
FSR 2.0 has a few games currently supporting the tech, most notably Arkane Lyon's Deathloop. However, more games are confirmed to support it down the road, including Hitman 3 (currently supports FSR 1.0), Microsoft Flight Simulator, and the upcoming action RPG Forspoken to name a few.
Early signs of FSR 2.0 show that the performance has certainly improved from the first iteration. PC Gamer said this version of AMD's supersampling tech "really looks better than native 4K." Digital Foundry also noted that FSR 2.0 is "a resounding success" based on what they had seen so far, despite some nuances.
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