Even with Xbox's recent acquisition of Activision Blizzard, Sony's future line-up of first-party exclusives is looking very bright. Within the next year or so, PlayStation fans will get to play a sequel to Horizon Zero Dawn, Marvel's Spider-Man, and God of War. Each of these titles have already proven themselves to be some of the best video game experiences around, with the promised sequels acting as a primary incentive to pick up a PlayStation 5 over an Xbox Series X/S.
However, these games weren't perfect. Despite repeating waves of critical and commercial success over the years, Sony's first-party line-up has its fair share of flaws, some of which should be fairly easy to remedy in upcoming sequels. God of War has one such problem when it comes to its animations, and Ragnarok should aim to solve it.
God of War PC Players are Downloading Skip Intro Mod, But Why?
The 2018 God of War reboot/sequel hybrid was met with immediate critical acclaim on release. While the series had always been a PlayStation mainstay, and had its own set of die-hard fans, God of War was never really considered a «mature» series, despite its gratuitous amount of blood, guts, gore, and nudity. God of War 2018 elevated the series to brand-new heights, both in terms of gameplay depth and emotional resonance.
Still, there is one aspect of God of War that hasn't held up all too well when revisiting the game a few years later: the game's repetitive animations. During God of War's opening hours, the player will learn the basic ins and outs of combat using the Leviathan Axe and Kratos' bare fists. These opening combat encounters aren't perfect, with the same enemies being copy-pasted multiple times, but they do serve as a decent narrative-focused tutorial.
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