Santa Monica Studio's 2018 God of War soft reboot is just the latest PlayStation game to come to PC, but how does this new version stack up to the game running on Sony's latest hardware, the PS5? Generally speaking, PCs are the optimal gaming machines, able to run games with significantly more power than consoles, provided the right hardware components. This sentiment rings true for the new God of War port, which can be rendered in significantly more detail than on a PlayStation 5, though it may not have an overwhelming impact on the experience at large.
After cementing its place as a PlayStation staple with over a decade of hack and slash games, God of War ambitiously reinvented itself for Kratos traveling from Greek to Norse mythology. Though many games from the PS4 received upgrades to official PS5 versions, God of War simply received an update to unlock its frame rate on the new console. This means that playing God of War on a PS5 will simply have the console running the PS4 Pro's version with more frames per second. This isn't necessarily bad, but it's an important detail to keep in mind when comparing it to the new PC version.
Related: God Of War: It's Not Worth Playing The Original Games First
In contrast, Jetpack Interactive was brought in to develop the dedicated PC port of God of War while Santa Monica is busy wrapping up Ragnarök. The marquee features are native 4K support on PC compared to the PS5's checkerboard resolution, with multiple settings added to the game which allow for more detailed textures, shadows, and ambient effects. Provided players are willing to optimize their settings, God of War on PC is a marvel, potentially allowing for better performance, supporting more control schemes, and letting
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