2018's God of War may not be an awfully new game, but its recent PC release pushed the game back into relevancy both as an advertisement for the upcoming God of War: Ragnarok and as a standalone product. The PC version was, in fact, immediately privy to some cutting-edge image reconstruction technology, such as Nvidia's DLSS and AMD's FSR 1.0
Update 1.0.12 for God of War expands the game's list of upscaling options by adding AMD's new and upgraded version of FidelityFX Super Resolution to the roster. Compared to FSR 1.0, the new version of the upscaler delivers vastly improved image quality that can go toe-to-toe with DLSS in some situations, but is available for virtually all modern GPUs.
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The release of FSR 2.0 for God of War means it's the second game on PC to showcase AMD's new and improved image reconstruction technology. The first game with FSR 2.0 was Deathlooop, Arkane Studios' time-bending immersive sim. By leveraging this new technology, players can expect to run God of War on an even greater array of PC hardware than they could before, as the game can now render at a lower native resolution and still get superior image quality and performance thanks to FSR 2.0's upscaling technology.
Since AMD FSR 2.0, unlike Nvidia DLSS, needs no dedicated hardware to run its AI-fueled upscaling, this means it will work on virtually any contemporary hardware. It is especially pertinent on Valve's new handheld gaming PC, as Steam Deck's 40Hz refresh rate option combined with FSR 2.0 should deliver excellent battery life and performance in God of War across the board and without sacrificing image quality as a result.
Alongside support for FSR 2.0, God of War's patch 1.0.12 also deploys
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