Developers of the God of War Norse Saga for a time considered making the storyline a trilogy of games. Instead, fans got the God of War they know today, a two-game arc, but the decision did not come without its complications for the team.
Starting on the PS2 in 2005, the series mostly stuck to Sony platforms, aside from some PC ports and one bizarre foray into mobile phones with 2007's God of War: Betrayal. The 2018 reboot/sequel, simply titled God of War, took the violent and shallow main character, Kratos, from one of the most chaotic characters in gaming history to a struggling single dad. The anti-hero has gone through quite an evolution and many questions remain to be answered regarding he, his son, and the mythological Norse world they're embroiled in.
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In a recent behind-the-scenes video, it was revealed that the appropriate length for Kratos' Norse Saga was a hotly debated subject among developers. According to lead writer Rich Gaubery, the team recognized that whether the series wrapped up in 2 or 3 games, there would be positive and negative consequences both ways. Ultimately, they looked to Santa Monica Creative director Cory Barlog for advice. Barlog decided that wrapping up the extensive God of War saga in two games was the best option. Previously, the creative director had stated that he didn't want players to have to wait 15 years for the conclusion of the story, citing the games' lengthy production times.
Senior producer Ariel Angelotti discussed the inherent difficulty of taking a story-rich game and opting to conclude it with just one sequel instead of two. They needed to find a way to satisfyingly wrap up all the
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