God of War Ragnarok is just a few weeks away from release, and as such, PlayStation and developer Santa Monica Studio have ramped up the game's marketing. Notably, promotions have been quite sparse for a title that is easily one of the year's most anticipated arrivals.
PlayStation recently gave fans a behind-the-scenes look at how Santa Monica Studio shaped the game's narrative in an attempt to match, if not surpass, its predecessor's phenomenal storyline. The feature also concluded the Ghost of Sparta, Kratos' Norse saga.
The video marks the beginning of a "behind the scenes" series that will give a glimpse at the game's development and new aspects that the developers have introduced.
The series kicks off with a deep dive into the game's narrative and how Santa Monica Studio, despite the hurdles they faced during development, manifested their vision.
According to Ariel Angelotti, senior producer on God of War Ragnarok, contriving the story for the sequel to the phenomenal 2018 soft-reboot was tremendously challenging.
The God of War games were always known for providing a cathartic experience, as opposed to narrative nuance. Much of the love stemmed from the fun platforming and combat sections that saw Kratos slaughtering anyone unfortunate enough to fall victim to his rage.
However, after Ascension, Santa Monica Studio wanted to try something new and fresh. The ambition was to evolve the character of Kratos from a two-dimensional rage monster to someone more relatable.
This is exactly what Cory Barlog did with his vision for the soft-reboot, giving Kratos, a demi-god known for his blind rage, a brand new character arc that despite in-keeping with his Spartan personality, added many layers.
God of War Ragnarok takes place few
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