This boom period for life sims and management games shows no signs of recession. Here's another cozy-looking town building game which endeavors to steal away our nighttime hours with the thrill of friendship and logistics: Go-Go Town puts you in charge of a struggling tourist destination, and got a new trailer at the Future Games Show today, embedded above.
Earlier this week at GDC, I spoke to Go-Go Town game directors Cheryl Vance and Joel Styles, who describe the game as a management sim like Theme Park or Two-Point Hospital that's played from the perspective of a game like Stardew Valley.
«We have tried to remove the menu driven interface,» Styles told me while playing a demo of the game. «No god hand, no god overview of things: we have placed you directly in the world. You can basically do whatever a resident, or an NPC can do, and vice versa, they can do whatever you can do.»
As Styles demonstrated, you can take a hands-on approach to building your pastel-colored town, personally chopping down trees, catching fish, and mining, but to grow you'll have to automate the town by giving NPCs tasks like producing lumber or couriering raw materials to the projects that need them.
«So you can make these logistics chains and basically get an economy with logistical flow, and really set up the flow of goods in a very tactile way,» said Styles. «Instead of conveyor belts like Factorio, we've got people belts.»
Developer Prideful Sloth, which previously released «world-crafting sandbox» Grow: Song of the Evertree(opens in new tab) and open-world adventure Yonder: The Cloud Catcher Chronicles(opens in new tab), has been working on Go-Go Town for under a year.
«It's earlier than we would generally show a game,» Vance told me.
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