Tokyo's Shibuya district is one of the liveliest places on the planet. Day or night, it's generally densely packed with people and positively thrumming with energy. Ghostwire: Tokyo shows us another side of this iconic urban hub, after a supernatural force leaves its streets eerily deserted. It's a nightmarish vision, but an absolutely incredible recreation nonetheless – this city slice feels astonishingly like the real thing (albeit with more conspicuous shrines), and the game's dedication to its setting is paired with an equal level of zeal for embracing Japanese folklore and tradition. The catch, however, is that it’s let down by bland mission design and one-dimensional combat, making it a lot less fun to actually play than it is to enjoy as a virtual tourist.
Ghostwire: Tokyo has not one, but two protagonists. Akito is the lone corporeal survivor of the mysterious fog that turned Shibuya into a literal ghosttown and was in a bad place even before the spirits hit the fan. His sister in a nearby hospital, he’s desperate to discover what’s become of her, but now finds himself in an uneasy alliance with KK, a surly spirit out to settle a score with the Hannya mask-wearing madman responsible for the attack. This "uneasy alliance" by the way, means literally fighting for control over the one body. Their initial angry clashes soon give way to a shared goal and growing understanding, and while I didn’t find either character hugely relatable, their family-focused backstories helped ground the grandiose main plot. Plus, with KK along for the ride, Akito gains a host of supernatural powers, all the better to deal with the many unsettling Visitors lurking on the streets.
Working towards discovering what’s actually going on will
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