The creators of The Evil Within return with a first person open world game where Tokyo is overrun by monsters from Japanese mythology.
You know something’s wrong when the video game you’re playing has a line of dialogue that admits, ‘This is tedious’. In Ghostwire: Tokyo it comes during an important, story-related side quest where you’re following around the psychic impression of a woman, as she very slowly walks across town and does a bit of shopping. The line is uttered by the voice inside the main character’s head but your own internal narrator will no doubt be saying the same thing during the entirety of this peculiarly poor first person adventure.
Ghostwire: Tokyo is the third game from Japanese developer Tango Gameworks, which was founded by Resident Evil creator Shinji Mikami. We’re great fans of Mikami’s early earlier works, including not just Resident Evil 1 and 4 but also Dino Crisis, God Hand, and Vanquish – and that’s just the games he was director on, as he acted as producer or advisor on most of Capcom’s best titles during the mid-90s and 2000s. He’s merely executive producer on Ghostwire though and sadly this is an even more disappointing game than the two The Evil Within titles.
The Evil Within was a clear attempt to leverage Mikami’s fame and experience with a Resident Evil 4 style experience that, while it has its fans, we found muddled and derivative – with the sequel being even more disappointing. Despite what you might imagine though Ghostwire is not a horror game. It’s all about ghosts and yōkai and other elements of Japanese mythology but, as the 12 age rating implies, it doesn’t even try to be tense, let alone scary.
The set-up is not well explained but it involves an unnamed man in a hannya mask
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