Ghostwire: Tokyo has enticed fans for some time now, but thanks to a recent gameplay overview from Tango Gameworks, potential players finally have a much better idea of what to expect. In the overview, Tango Gameworks gave players a close look at combat in Ghostwire: Tokyo, as well as the game's frightening supernatural encounters. In order to fight off the hostile spirits that have flooded Tokyo, players will have to master Ghostwire: Tokyo's elemental magic, as well as a variety of weapons, including bows and talismans. Overall, it looks like a thrilling game that could turn into a valuable, long-lived IP for Tango Gameworks.
Tango has already mentioned that a Ghostwire: Tokyo sequel is possible, which is good, because odds seem good that fans will be craving another taste of the game's supernatural city and horror elements after completing the game. While a Ghostwire: Tokyo sequel will likely take a few years to release, fans may have a more timely alternative: Slitterhead, the new game in development at Silent Hill creator Keiichiro Toyama's Bokeh Game Studio. While Slitterhead seems to lean more heavily into horror than Ghostwire: Tokyo, the two games have a lot in common otherwise, meaning Ghostwire: Tokyo fans may want to give Slitterhead a try while waiting for a Ghostwire sequel.
Ghostwire: Tokyo Interview With Shinji Mikami and Tango Gameworks
Tango Gameworks and Bokeh Game Studio's upcoming games share some important core concepts. For one thing, both games appear to put supernatural combat at the forefront. In Ghostwire: Tokyo, Akito channels the power of his spirit detective ally KK to use a supernatural skill called ethereal weaving. As a result, he can blast Tokyo's hostile Visitors with wind, water, and
Read more on gamerant.com