Games like Ghostwire: Tokyo and Forspoken could revolutionize magical-based combat by offering players few melee options, forcing them to rely on different spells when fighting enemies. With Insomniac announcing a Spider-Man sequel and a new Wolverine game, Marvel’s relationship with PlayStation continues to grow, and this could lead to more Marvel games starring different characters. Ghostwire: Tokyo and Forspoken are good examples of combat that could inspire a Marvel's Doctor Strange game.
Both Ghostwire: Tokyo and Forspoken focus on complex magical systems and visuals to match, combat mechanics that would be a great fit for Doctor Strange relying on ranged magical attacks rather than melee combat. There are different aspects of the recently released Ghostwire: Tokyo and upcoming Forspoken that would suit the magical style of Doctor Strange. Ghostwire: Tokyo’s casting system, for example, is similar to how Doctor Strange would cast spells in the comics and movies.
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Spellcasting is important for any game with magical combat, as it can give players a sense of immersion as they activate different spells and abilities. Ghostwire: Tokyo utilizes hand signs to produce spells, and continued use of that spell requires Akito Izuki maintain their hand sign. This system makes it easy for players to quickly know what spell is being used, but also adds a level of depth to the magical system.
Throughout both comic books and the movies, Doctor Strange uses hand signs while producing magic. While most of these are used in tandem with spoken enchantments, Ghostwire: Tokyo’s casting system would be perfect for Doctor Strange, as it would arrange his usable spells into light and
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