Genshin Impact is either one of the best or one of the most controversial video games in the market (depending on who you ask). Either you love it, or you hate it. Me? Well, I was one of the people who hated it after the poor experience that 1.0 delivered me. See, when I worked at another outlet, I was one of the few who played this game thanks to MiHoYo offering me press access. After completing the Liyue chapter, I downright abandoned the game after a lot of poor impressions it left me.
Of course, hindsight is 20/20 vision. Admittedly, some of the bad impressions I had came from what some Genshin players would call "Rookie mistakes," such as increasing the world level ASAP and not properly understanding the artifact system. However, I had other complaints that involved the game's gacha mechanics and overall structure, and together with other bad experiences, I decided to ultimately drop the game.
It's been 3 years, and Genshin Impact has evolved quite a lot thanks to several improvements and radical changes, with another patch due to hit very soon. Quite a lot of people have insisted that the game has become much better since the days of 1.0 and that it has become one of the most friendly experiences, especially for free-to-play players. After the Windblume Festival piqued my interest (particularly because of the rhythm game attached to it), I decided to bite the bullet and try Genshin Impact once again. So, after reaching Adventure Rank 50 here, has my opinion changed?
My journey across the land of Teyvat began with me picking and starting to use the newly implemented Dendro Traveler as well as other characters that have been introduced to the game. Thanks to my luck, I was able to get a C6 Colleil and C3 Tighnari,
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