The Thursday Inbox is upset at the lack of damage modelling in Gran Turismo 7, as one reader hopes for an Elden Ring photo mode.
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No competition Interesting review of Gran Turismo 7, which seem to suggest that despite no big new ideas this is the best Gran Turismo has been for years. So, does that mean it’s the best serious racer on consoles? To be honest, like many people, I’ve grown disinterested in racing games in recent years, since, through no fault of their own, there’s so little new you can really do with them.
But what are the other contenders? Forza Horizon 5 is great but it’s an arcade racer with no real claims to be realistic. Forza Motorsport 7 is the opposite but it’s so old now that Microsoft doesn’t even sell it anymore, because the licences have expired.
That means the only real contenders are motorsport games, which are… almost all by Codemasters. I guess there’s no point asking why there’s not more, because the answer must be that they don’t sell, but it’s a shame. Gran Turismo 7 is going to win this contest pretty much by default.Demi
Damaged goods So Gran Turismo 7 is out and no doubt it looks like it could be the best console driving sim out there.
But, I can’t believe, as a game that sells itself as a sim, they still haven’t been able to sort out the damage model.
I know, as you said in the review ‘It’s still disappointing damage modelling amounts to little more than scratches and dents, but that’s the fault of the car manufacturers and the limitations they place on the licences, not Sony.’
But… Is it? I mean look at all the other simulations out there using real-life cars, they all have proper damage models! Why is it only Sony seems to
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