Late last night I noted that Elden Ring's latest patch, ver. 1.02, solved quite a bit of the stuttering we were experiencing in the game pre-release. However, it didn't quite fix all of it, and there were still some considerable framerate drops leading to stutters during gameplay.
Following the game's release, more players have noted the same thing. The game even has received a mixed review score on Steam, in large part due to the performance issues. That's despite a flurry of perfect or near-perfect Elden Ring review scores from major outlets.
Now only hours after release, a blog post on the Bandai Namco website acknowledges the performance issues and asks players for «patience.»
«We are currently experiencing some issues that are preventing the game from playing properly under some conditions. We apologize for any inconvenience this may cause and ask for your patience,» the post says.
It goes on to list the main issues that are being looked into as a priority:
That's a good note about updating your graphics card drivers. The lack of optimised drivers will absolutely throw your game for a loop and only lead to worse performance and instability.
I'm pretty hopeful the performance issues can be rectified soon with a later patch. The ver. 1.02 patch, while seemingly not doing enough for all players, did massively improve my own gameplay experience and cut out a lot of the random stuttering I was encountering as I was playing.
The stuttering that still occurs can be pretty painful at times though, as you can see above. I've already spoken about how the stuttering left me worse for wear after falling down a hole, but if you get hit with bad stutters mid-boss it can be the end of that run and perhaps a lot of runes, too.
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