Second Dinner's Ben Brode feels like he's on a mission with Marvel Snap. His endgame is turning a legion of die-hard Marvel fans who never play card games or have been intimidated by the genre into devoted digital CCG converts.
Brode calls Marvel Snap the «perfect card game» for anyone who's never tried a card game before. And after my quick chat with him at New York Comic Con, and considering his history as game director during what's widely regarded as Hearthstone's golden era, he might be onto something.
What sets Marvel Snap apart from other games like Hearthstone and Runeterra is just how quick and easy matches are. It's a snack-like approach to battling where one quick match can quickly turn into 10 if you're not careful.
Snap's core gameplay hasn't changed much since we checked it out earlier this summer. Rivals face off against each other for six turns with a deck of 12 cards featuring all your favorite Marvel heroes and villains fighting for control over three random battlefields. The aim is simple: Finish the match by scoring the most points in two out of the three locations. When comparing it to working on Hearthstone, Brode focuses on how the team designed for Marvel Snap's low barrier to entry. «It's challenging to make a game this simple but have this much depth.» He joked that it's easy to make a game with a lot of depth; «you can just keep adding rules,» but it eventually becomes «overwhelming» for new and lapsed players.
Brode opted to strip out things that would scare away new players, making the simplest cards possible without sacrificing the depth required to ensure long-term fun. «We have less numbers on a card than in any other card game. We have less card types than any other card game. There's
Read more on pcgamer.com