Former Dragon Age narrative lead David Gaider has shed some light on why he left BioWare in 2016, offering some unpleasant revelations about the treatment of writers at the company.
In a series of Tweets, Gaider offered some insight into the treatment of writers at the studio, which is currently working on Dragon Age: Dreadwolf. Gaider <a href=«https://twitter.com/davidgaider/status/1653550047542534144?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1653551445491482624%7Ctwgr%5E3ab1ece1443012154d41943e545a5338c360d6d7%7Ctwcon%5Es2_&ref_url=https%3A%2F%2Fwww.ign.com%2Farticles%2Fformer-dragon-age-narrative-lead-says-writers-became-quietly-resented-at-bioware» target="_blank" data-url=«https://twitter.com/davidgaider/status/1653550047542534144?ref_src=» https: rel=«noopener»>painted a bleak picture
(opens in new tab), stating that: “Even BioWare, which built its success on a reputation for good stories and characters, slowly turned from a company that vocally valued its writers to one where we were… quietly resented, with a reliance on expensive narrative seen as the «albatross» holding the company back.”The Tweets themselves come alongside the ongoing writers’ strike in the United States, where the Writers Guild of America has organized industrial action in protest against the creation of “a gig economy inside a union workforce” (via Vox(opens in new tab)).
Weighing in on the issue, Gaider tweeted that writing is a constantly undervalued discipline. It's something that everyone thinks they can do («I can write a sentence! I know what a story is!»), and frankly, the difference between good and bad writing is lost on many, anyhow.”
Even BioWare, which built its success on a reputation for good stories and characters,
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