Final Fantasy VII Rebirth wouldn't have been the game it is if it wasn't a PlayStation 5 console exclusive, according to Yoshinori Kitase.
Speaking with the Washington Post, the Final Fantasy series producer stated that much of the game's acclaim is thanks to its seamless world, which wouldn't have been possible without PlayStation 5 console exclusivity. Not having to worry about developing multiple game versions allowed the team to focus on building a seamless, densely populated world with diverse geography. Without exclusivity to a single platform, Kitase-san continued, the game design would have regressed, and the world wouldn't have been seamless. That is an interesting statement for sure, considering multiplatform games like The Witcher 3: Wild Hunt, which also served as one of the major inspirations for Final Fantasy VII Rebirth, do come with the same features seen in the second installment of the trilogy.
Controversial comments on console exclusivity aside, Final Fantasy VII Rebirth is an amazing entry in the series, and a considerable step up over its predecessor in every possible way. You can learn more about it in Kai's review.
If there’s one word to describe Final Fantasy VII Rebirth, it would be ambitious. Tetsuya Nomura, Kazushige Nojima, and the rest of Creative Business Unit I at Square-Enix have turned what is merely the remainder of Final Fantasy VII’s Disc One upon leaving Midgar into a 100-hour-long epic. Moments of distracted exploration throughout the massive wide-open environments are often bookended with more linear story segments that balance comedy and somber moments. Players will feel more intimately engrossed with the story of those chosen by the planet and routinely have their fond memories of playing the original tickled with delight.
Final Fantasy VII Rebirth is now available on PlayStation 5 worldwide.
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