I've already spent 30 hours playing FFXVI, but honestly, I'm really struggling to continue. I don't feel any connection with the characters, storyline, or combat. Everything just feels dull and uninteresting. Right now, I'm on a mission to find some thief kids, and that's when it hit me how incredibly boring the game is for me. Whether it's the combat, the lack of depth, or the monotonous enemies, I'm really hoping for some improvement.
Edited on by Qu1n0n3z
I've spent way too much time with Rebirth this weekend but it's just one of those games you want to spend every free moment playing.
I think I need to look more into the synergy stuff you can execute while blocking, I'm definitely not utilising that enough.
My only minor complaint so far is that I liked Remake's character upgrade system more than the «folios»
@Qu1n0n3z I know exactly the part you’re referring to. I will say that a lot of the secondary and minor NPC storylines are sort of boring. For the most part, the main characters are interesting though, if you focus on those. Even some of the lesser characters like Quinton or Charon do end up having some cool story moments, but there’s plenty of other throwaway characters that could have been skipped, like Martha, Eloise, or Wade, just because they don’t distinguish themselves from the usual NPC tropes. There’s some side characters that actually could have benefitted from deeper context, like Tarja for example.
So there’s some unevenness to the supplemental storylines, for sure. I did 100% of the side quests and I found probably 75% of them fairly satisfying, but some of them took too much time to ramp up and the pacing was the worst part, as I mentioned above.
As for enemy variety, you’re right in the sense that the common enemies get fairly old after you’ve been to all the major areas of the map. They really focused the variety on the boss and mini-boss fights. The optional hunts were probably my favorite combat encounters. The story bosses were fantastic
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