Throughout the course of Final Fantasy 7 Remake, players can collect six weapons for every playable character, all of which can be upgraded by spending skill points (SP). Doing so will raise the base stats of each weapon, increasing the number of available materia slots and even providing passive boosts to their wielders. Alongside unique attack commands and Limit Breaks, weapons also come with special abilities that can be learned permanently if players put in the time to gain proficiency in them.
Final Fantasy 7 Remake Shares Concept Art of Cloud Strife's Weapons
Cloud is the de facto leader of the party, whose greatest strength is his versatility. With the second-highest HP and MP pools, his stats are balanced, and he is a solid fit as a damage dealer or spellcaster depending on how players want to utilize him. As a close combat fighter, Cloud wields broadswords and has the added benefit of being able to hit targets in a wide radius. Players can also switch between two stances during battles: Operator and Punisher. The former uses Cloud’s more balanced combat style while the latter significantly reduces his speed for heavier damage output and the ability to counter melee attacks.
In a player's first playthrough, Cloud’s starting weapon is the iconic Buster Sword. Players will begin with two linked materia slots to work with, and the accompanying ability Focused Thrust. Using this ability takes one ATB bar and will lunge Cloud towards a target, making a beeline for them and dealing physical melee damage as it hits multiple times along the way.
When an enemy is in the pressured state, using Focused Thrust will greatly increase their stagger gauge. Players can gain a proficiency bonus to learn Focused Thrust by staggering
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