Over the course of Final Fantasy 7 Remake, players will assume control of four characters and collect six weapons for each one. These weapons can be upgraded by spending skill points (SP), which are earned by leveling up or collecting manuscripts. Upgrades include increasing a weapon’s base stats, granting passive boosts to the character, and unlocking additional materia slots. Players will also gain access to a new ability with each weapon, which can be learned permanently if players gain proficiency in them.
Final Fantasy 7 Remake: Aerith's Most Memorable Moments in the Game
As the only party member that leans heavily on magic, Aerith is at home when used in a support role as she has an ocean of MP at her disposal. Due to Aerith’s lower HP and slow mobility, players should keep Aerith at a distance during combat where she can cast spells and deal ranged magic damage by using projectiles from her staves. Aerith also has a special attack named Tempest that can be launched at an enemy quickly or charged up to do extra damage after firing. When charged, players will inflict damage from the initial hit and from the explosion that follows.
While Aerith’s Guard Stick grants her a fair boost to her magic stats, it’s a middle-ground weapon overall, as with many of the default weapons for the party members. Players will begin with two individual materia slots when Aerith’s combat becomes available during Chapter 8 as they explore the Sector 5 slums, the area of Midgar that she calls home.
The most important feature of the Guard Stick is the Arcane Ward ability. For the low cost of one ATB bar, players can create a large ward on the ground in either Aerith’s or one of her allies’ locations during combat. When standing on the glyph,
Read more on gamerant.com