Earlier this month, Square Enix gave fans their second glimpse at Final Fantasy 16 at a State of Play. This was recently followed by a series of interviews held by Yoshi-P, where new details were revealed. For example, it’s confirmed that Final Fantasy 16 will feature a party system—however, it’s not like past games. Fans will have one or two companions that join them at various points throughout the story.
It was also confirmed Final Fantasy 16 won’t be open world, instead featuring a series of large zones for players to explore. Yoshi-P also talked some about the Eikon battles in the game, revealing how varied they are and even comparing one to a wrestling match.
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Talking about how the Eikon Battles UI looks a little like a fighting game with Game Informer, Yoshi-P revealed that the UI went through a few changes throughout development. It was relatively too little at first and then it was expanded, with some of the UI only left in theFinal Fantasy 16Dominance trailer to show that it was real-time footage. However, it seems the UI will vary from Eikon fight to Eikon fight, as each is designed to be different.
Each fight will depend on the Eikon, which makes sense given how varied they are. To be exact, Yoshi-P said that “the overall game design for these Eikon versus Eikon battles, however, is meant to be unique, and in fact, we don’t actually use the same exact system twice.” He then goes on to say that one Eikon vs. Eikon battle would be like a 3D shooter, another is like a pro wrestling match, and then a third could be like an entire battlefield.
In fact, several UI elements were hidden in the trailer to avoid Final Fantasy 16 story spoilers. That’s interesting in and of
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