As of the Endwalker expansion, Final Fantasy 14 has 20 jobs for players to take on, ranging from combat to gathering and crafting classes. Each of these jobs has story quests that go with them, introducing NPCs of that job and a side plot.
While Final Fantasy 14jobs are not usually chosen based on storylines, fans tend to have a consensus on which jobs have the best storylines, and which are utterly forgettable. How memorable these storylines are depends on the NPCs introduced, what happens in the story, and what sort of insight they bring to the Warrior of Light. Some job storylines were also better and worse in certain expansions.
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Like with a lot of aspects of Final Fantasy 14, the storylines in A Realm Reborn are considered to be most lacking. This is true of its job storylines (before they get new job stones at level 30). Most do not remember the Archer, Arcanist, Thaumaturge, Gladiator, Conjurer, and Marauder quests, but when Final Fantasy 14 starts its more interesting content, not all of these classes catch up.
Paladin is known for being the hardest-to-kill tank, but its storyline is consistently disliked by fans for being predictable and bland. Monk is actually an interesting class in terms of storylines because fans actually prefer the early Pugilist storyline over the current Monk one. The Monk storyline did not introduce popular characters unlike the Pugilist's Master Hamon. In fact, fans actively disliked the Monk quest giver, Erik.
White Mage and Summoner are not popular choices either, often being called boring due to their lack of interesting characters, lore, or any focus on the Warrior of Light. Blue Mage is similarly not popular
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