Final Fantasy 14: Dawntrail's been out for a week at the time of writing (this is including the Early Access period—which is mostly symbolic and there to split the server load up). In that time, Square Enix has already been quick to promise a glut of job adjustments following player feedback, as posted to its news site yesterday.
Among these changes, game director Naoki Yoshida (Yoshi-P) is investigating what can be done for the poor Viper, one of the new melee combat jobs from the expansion—a vicious warrior that wields twin blades, sometimes glueing them together like Darth Maul.
«We've received feedback pertaining to the busyness of their skill rotation. To that end, we're planning several improvements, including the easing of directional requirements, and changes to the effects of several actions,» Yoshi-P writes. «We're aiming to implement these changes in Patch 7.05, though we also intend to make some smaller adjustments to the range of certain abilities in Patch 7.01. It will take a while longer, but we hope to address player concerns as best we can.»
For context: As a job, Viper has «positionals»—which cause them to deal extra damage from either the rear or flank of an enemy—on several of its abilities. This means a Viper needs to slide to the left or slide to the right after most of its combos.
But there's a wrinkle—players are, largely, wondering just who the hell actually filed these complaints, as a lot of them (myself included) aren't having trouble at all.
«Seriously guys, Viper is too busy?» writes one player on the games' main subreddit to the tune of 2,000 upvotes. «After 10 years, we can't throw in directionals in the job. Y'all can't just press True North? … It may be hard in the beginning but the euphoria you get when you've finally understood something is one of the best feelings. I hope Viper continues to be a busy job because we need more complicated jobs.»
«Seems way too early to make any changes to viper,» writes another player on the
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