In the comments under each news about the announcement or release of a new part of any sports simulator, you will see quite fair accusations about very small differences from the previous part against the backdrop of a complete lack of competition. But is this so? At first glance, it seems that EA releases the same part of FIFA every year with a new number in the title for $60, selling several tens of millions of copies, only to do the same thing a year later. But it’s not quite like that.
FIFA has long been the most ordinary football simulator. It included both regular matches with AI or friends, and entire modes: a career for a club, a career for one player, and the European and World Championships. FIFA 2009 has a new one – FIFA Ultimate Team. In short, this is an online mode that allows you to assemble a dream team. In order to collect the best players as quickly as possible, you will need fifa coins, which can be obtained more profitably in boosting services. Game boosting is a service that helps players save time on boosting their accounts.
Your dream team can consist of players from different leagues and nationalities, and then you can fight with the same enemy’s dream team. This mode is by far the main game mode among both players and developers.
Players can be purchased from the huge FUT Transfer Market (hereinafter referred to as FIFA Ultimate Team), or you can try to catch them in loot boxes, which are called packs or sets here. You can purchase these very sets both for in-game coins and for FIFA Points, a currency that can only be replenished with real money. Ultimate Team has divisions, just like in real football, and the so-called FUT Champions – a mode where you need to play 30 matches in 3 days
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