Square Enix has confirmed that Final Fantasy VI Pixel Remaster will retain the flip animation during the Phantom Train glitch, as a recent trailer showed it being performed incorrectly. The Phantom Train is among the Final Fantasy series' most memorable bosses, as it's an undead train that pursues the party, while they must battle it on foot.
The reason why the Phantom Train fight is so memorable is due to Sabin, who is the main character at this point in the story. Sabin has the unique Blitz command in battle, where the player must perform fighting game-style inputs to use special moves on the enemy. One of Sabin's Blitz attacks is called Meteor Strike and it causes him to perform a suplex on the enemy. This results in Sabin actually grabbing the enemy sprite and slamming it face-first into the ground. Many bosses in FF6 were vulnerable to Meteor Strike, even when they weren't supposed to be, thanks to a glitch. This means that Sabin can Meteor Strike the Phantom Train, by ripping it off its tracks and throwing it to the floor.
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The game's newest form, FF6 Pixel Remaster, will launch on February 22 and Square Enix is promoting the game on its social media channels. A recent post on the Final Fantasy Twitter account confirmed that the Phantom Train glitch was still in the game, but fans noticed that the train didn't flip. Square Enix has now confirmed in a new post on the Final Fantasy page that the footage was from an earlier build of the game and that the train will flip in the final version of FF6 Pixel Remaster.
We’re still hard at work polishing Final Fantasy VI pixel remaster in time for launch next week, and we saw some of your comments that
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