After a decade of waiting, fans have confirmation of Dragon's Dogma 2 being in development. The original game and its expansion «Dark Arisen» both came out rough due to a rushed development, but their peaks were high. The Monster Hunter-like combat and the unique Pawn AI system made Dragon's Dogma worth playing, and fans are excited to see what a better-funded Dragon's Dogma 2 will look like. With nothing more than a logo and a promise, the Dragon's Dogma fandom is already introducing curious newcomers to the Japanese-made western RPG.
At first glance, Dragon’s Dogma appears to be an Elder Scrolls title from a third-person perspective. While there are a larger percentage of giant monsters, the game uses a plain visual style and straightforward fantasy aesthetic. Most of the novelty and weirdness is either confined to the postgame, Dark Arisen’s Bitterblack Isle, or cut content. Even so, Dragon's Dogma goes out of its way to present its repertoire of fantasy monsters in the best light possible. From staples like goblins, ogres, skeletons, and dragons to rarer creatures like chimeras and beholders, most bases are covered. Thus, Dragon's Dogma 2 represents the opportunity to branch out more and include plenty of new monsters to grapple and fight.
Dragon's Dogma 2: 8 Things The Sequel Should Not Change From The Original Game
The most underrepresented genre of fantasy monster in Dragon's Dogma is undersea horror. Land hydras and sirens are present in the first game, but no fully aquatic beasts are around. If Dragon's Dogma 2 branches out into new areas, the Arisen could find themselves taking a boat trip. This opens the door to sea serpents, piranha schools, mermaids, and everything in between. A climactic moment could see a
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