Dragon Quest Treasures, the upcoming spin-off of Dragon Quest 11, will see the return of a feature with a storied history in the franchise: recruiting monsters defeated in combat to fight by the player's side. During this week's Nintendo Direct Mini, Dragon Quest Treasures showed off a brief compilation of its gameplay, giving fans a look at the new and returning mechanics that the game will feature. In the short time that Dragon Quest Treasures had the spotlight, it revealed a great deal about the land of Draconia and how players will be able to interact with it, including the taming of a variety of monsters.
Recruiting monsters is a feature that dates back to Dragon Quest 5, originally released on the Super Famicom in 1992. Since then, monster recruitment has appeared in a number of Dragon Quest games, from series titles to spin-offs like Dragon Quest Builders 2; even mobile games such as Dragon Quest Tact feature monster collecting. Each iteration of the monster recruitment system is implemented in an updated way, and with increasing levels of complexity. Now, in Dragon Quest Treasures, the monsters recruited by the player appear to have a more significant role than ever.
Related: Why One Piece Odyssey Looks So Much Like Dragon Quest 11
After its cinematic opening, the showcase begins with the player exploring the world of Dragon Quest Treasures, using an ability to locate nearby treasure. They are accompanied by a Slime, a Dracky, and a Restless Armour. The monsters seem to provide the player with some indication of the treasure's location, in addition to the direction from their compass-like ability. The player is then shown riding atop the shoulders of a Restless Armour, followed by a Great Sabrecat. The mounted
Read more on screenrant.com