The games are known for being weird and for having things that stand out due to the radiation effects, however, it did not get as weird as it could have. Instead, there was one big cut in the first game that led to the franchise being much different than it could have been. This cut content is something that hasn’t been seen in many other places in the franchise, and it makes for an interesting part of history.
The history of is strange enough as it is, but a different bit of content could have made it even weirder. The world is already full of Ghouls, Mole Rats, and Super Mutants that players must find and face. However, despite the strangeness of the world, it remains fairly serious, and the tone can become quite dark at times. One change alone could have made that tone very different.
S’Lanter were creatures that were originally supposed to be in the first Fallout game. These creatures were mutated raccoons, but they were also bipedal and intelligent enough to speak, much like Rocket Raccoon in the Marvel Universe. In game, these creatures were supposed to be descended from pairs of experiments that escaped and were never found.
Fallout 4 has seven Vaults throughout the Commonwealth for the player to discover and explore, each holding their own awful Vault-Tec secrets.
This pair in turn ran off and started Burrows where they became extremely intelligent and skilled hunters. The games have left a couple of nods to them in some of the spinoffs, but otherwise, this intended group of creatures was cut entirely from the franchise. To learn more about the S'Lanter lore, YouTuber Synonymous has a great breakdown of the subject.
Why they were cut is somewhat subjective, as different people have given answers that don’t line up. Some have said it was due to a lack of resources, others say they just didn’t fit into the world they were building. Whichever it was, the S’Lanter were left on the cutting board and never made it back into the games. However, it is safe to
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