This year, the Fallout franchise is turning 25, and Bethesda is getting ready to celebrate. However, instead of offering a game bundle or an HD port,Bethesda has decided to celebrate it using the controversial Fallout 76. Currently, the studio's only announced plan to celebrate this long-running RPG series is through Fallout 76 DLC, and that would be a mistake.
Over the past 25 years, the Fallout franchise has brought players across the wasteland through four mainline titles and a couple of spin-offs. These games have enthralled fans and have gone through immense change over the years, as what started as an isometric RPG series quickly evolved into open-world adventures filled with comedic moments and heartfelt stories. It has become a staple of the gaming industry and a major part of what makes Bethesda a beloved developer, so the franchise deserves much more.
Interplay's Original Plans for the Fallout Series Were Very Promising
Fallout began in 1997 with an isometric RPG from Interplay Productions, introducing players to a post-apocalyptic world set decades after nuclear war. The player took control of the Vault Dweller from Vault 13, who has to embark on a journey to find a computer chip that will fix their home's water supply. It introduced various core mechanics like the SPECIAL stats system and open-ended exploration. The game was critically acclaimed upon release and spawned an immense franchise.
Fallout 2 came out a year after, developed by Black Isle Studios this time. It had a much larger world and story than the first entry, taking place 80 years after the events of Fallout. This time around, the player was The Chosen One — grandchild of the original Vault Dweller — who had to defend their tribe from the village
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