The Fallout series has changed a lot throughout the years. There have been major alterations to its overall gameplay, its style of storytelling, and its role-playing elements. Now, with Fallout 5 confirmed, Bethesda would do well to consider what among these changes should be carried over to the next entry in the franchise.
Now, when theorizing what Fallout 5 might be like, it’s worth looking back at the most recent single-player titles in the Fallout series. In this case, it’s Fallout 4 and Fallout: New Vegas. Combining the best bits of both would arguably make for an excellent game.
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Fallout: New Vegas is often lauded as the best in the franchise, primarily because of its emphasis on role-playing elements. In the main questline, players get to meet different factions fighting for control over Hoover Dam, and they can choose to side with whichever group they wish. However, deciding to support one faction over the others has consequences that are felt for the rest of the playthrough. These range from being met with hostility upon approaching faction members to being locked out of story quests.
This makes the game more similar to Fallout and Fallout 2 even with the drastic change in gameplay. It places emphasis on choice, making the player feel that their decisions matter. It also ups Fallout: New Vegas’ replayability as many players would want to see how the factions’ questlines differ. Though even without the quests factored in, the factions hold interesting beliefs and motivations, as well as some memorable characters — Benny, Caesar, and Mr. House, to name a few.
However, Fallout: New Vegas was always held back by its bugs. Players have always complained about the
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