The Inquisition is at the heart of Salt and Sacrifice (coming to PS5 and PS4 on May 10). An ancient and mysterious order, it has long served the kingdom by relentlessly pursuing and purging all manifestations of magic: the reality-warping force that consumes those foolish enough to study it, transforming them into living embodiments of unquenchable chaos. Inquisitors are drawn from condemned—given the choice to serve the Inquisition as recompense for their crimes. For countless generations, the kingdom’s condemned have sacrificed themselves in the pursuit of Mages.
But as with any storied institution, the Inquisition cracks with age, splinters emerging throughout. Schismatic sects have read different goals into the Inquisition’s ancient texts, finding just cause to shed Inquisitor blood in the name of some greater good. Why must a hunter limit her quarry?
My name is James Silva, and I’m one half of the development team for Salt and Sacrifice. I do all the art, animation, level design, as well as a lot of engineering, writing, audio design (I also write PS blog articles here and there). What I don’t do–at least, not well–is netcode, and that’s where the other half of the development team, Shane Lynch, comes in.
Over the last two years of perhaps needlessly intense work, Shane and I have built the world that is the western frontier of Ossenleigh Valley, where the rise of magic has turned burgeoning settlements into smoldering ash heaps of lawless chaos. And thanks to Shane, the realm of Salt and Sacrifice will be a place of adversaries and cooperators, where fast-paced battles break out among Inquisitors dutifully serving their sects–if you like.
I say “if you like” because we know a significant number of players have
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