When Exoprimal was announced, it made a pretty big splash - it’s just a shame that splash was the sound of fanboy tears as Capcom decided once again to do anything but reboot Dino Crisis. All conversation was taken up by that fact, which is a shame considering how fundamentally different the two are from one another in pretty much every regard aside from having dinosaurs and a character with red hair (who I didn’t even see in this technical test).
After getting the chance to play a few hours of the closed technical test that took place earlier this week, I’ve come away surprisingly impressed with Exoprimal. Blasting waves of dinosaurs in a squad feels great, it has some uniquely dark humour reminiscent of Dead Rising, and the tech powering it is truly impressive.
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I also came away wishing that it hadn’t put all of its eggs in a PvP basket and gone with something closer to a level-based Left 4 Dead approach. We only know about the Dinosaur Survivor mode in Exoprimal so far, so we may get more that aren’t just lengthy multiplayer matches, but Dinosaur Survival has some pretty big stumbles and is in need of significant tweaks if it has any hope of keeping our interest.
Exoprimal’s tone is the first thing that surprised me. I don’t know why I didn’t expect a game all about dinosaur weather forecasts to be funny, but its tongue-in-cheek nature and clearly evil AI companion steering the action made me laugh quite a few times. A few good examples include when the AI sarcastically said “hope you like dinosaurs” when confronted with a horde for the first time, or it giving you increasingly lower survival odds as more and more enemies appear
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