With top-of-the-line optical switches, RGB lighting, and detachable numpads, it’s easy to forget that our keyboards weren’t originally intended to play games. Now, it’s difficult to imagine a setup without one, but Edward Larkin, former Razer elite innovation designer and pioneer of the mouse bungee, thinks “gaming keyboards are the dinosaurs of the modern gaming world and need to go the way of the dodo.” What should rise up in its place? A controller, of course; but not just any old gamepad: PLA Lab’s Alt Motion Controller.
While your regular PC controller comes with the bonus of pressure-sensitive analogue inputs, losing your gaming mouse leaves you at a distinct disadvantage in FPS games – at least without the aid of aim assist. There are a handful of Wooting, Cooler Master, and Razer gaming keyboards with analogue switches if you don’t mind paying the premium, but then you face subpar ergonomics.
The Alt controller aims to blend the best of both worlds, offering a bunch of strategically-placed analogue sticks while co-existing with your rodent. If it holds up to its promise, you’ll never have to stretch your fingers from W, A, S, and D to G again.
Seven years in the making, the Alt Controller works much like an ordinary one, letting you rebind the three joysticks in hundreds of different ways. The difference here is that you can use all three with a single hand. Although this sounds like it’d take a lot of practice, Larkin says that the learning curve is far easier than gaming with a keyboard because you never need to reposition your fingers, taking “a newbie only about 15-25 hours to master.”
The benefits don’t just end with analogue movements and comfort, either. It also features a built-in analogue steering wheel
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