Director Hideo Kojima has been involved with the gaming industry for over 35 years. As the progenitor of impactful gaming franchises, his company Kojima Productions has aptly demonstrated its influence on modern gaming culture.
Kojima Productions was founded in 2005, devoted to creating Hideo Kojima's games as a subsidiary of Konami. Following a split due to creative differences, Kojima went on to establish Kojima Productions as an independent gaming company. Fans of the studio may recognize its efforts to experiment with concepts and create something new right from its inception.
What A Metal Gear Solid Remake Needs to Improve Over Previous Attempts
Possibly Kojima's best known work, the Metal Gear series was crucial in defining the “stealth” genre. Each entry in the series focuses on infiltration missions to disrupt the development of titular Metal Gears, dubbed «nuclear-equipped walking battle tanks.» The project was initially born out of serendipity, as the Japan-centric MSX computer lacked the processing power to develop a complex shooter game. Instead, Kojima developed a game meant to encourage players to sneak around guards instead, which ultimately proved to be a popular design choice. Metal Gear influenced many more stealth action games in the following years.
A year after Metal Gear was released, Kojima directed a new project titled Snatcher. It boasted a vastly different tone and gameplay, with more mature themes and content. The plot revolves around dangerous robots called «snatchers» that disguise themselves as humans. Snatcher differs wildly from Kojima Productions' later projects as a text-based adventure game, but these narrative choices were intentionally created to resemble a playable movie. This became
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