Today, the Embracer Group presented its Q4 2022-23 earnings report, including the full-year financials.
Net sales increased by 79% in the last quarter and by 121% year-over-year compared to the previous year, though the figure is largely influenced by acquisitions as organic growth was negative (-4%) in Q4 and only slightly positive (+2%) for the entire year.
As covered in our previous report, Dead Island 2 performed well, selling over two million units and becoming Deep Silver and Plaion's biggest launch to date. However, many other games didn't.
Embracer Group CEO Lars Wingefors also announced the delay of several games with strong sales potential from fiscal year 2023-2024 to 2024-2025. However, the day's biggest news was that the previously teased transformative deal worth $2 billion in development revenue fell through at the last minute.
In his remarks, Wingefors said the deal would have set a 'new benchmark' for the whole gaming industry. He added that the Group received a verbal commitment as far back as last October, but negotiations went on slowly. Despite hundreds of people working on the deal from both sides and the documentation being ready, the deal fell through at the last minute when the Embracer Group requested the execution of the agreement before its Q4 report.
Between the loss of this partnership with an unnamed party and the aforementioned game delays, the Group was forced to revise its Adjusted EBIT forecast down from $0.97-1.28 billion to $660-840 million.
Embracer Group CEO Lars Wingefors said there are still many games coming out in fiscal year 2023-24 (before the end of March 2024), including Remnant II, Warhammer 40,000: Space Marine 2, and Payday 3, as well as a number of notable unannounced games.
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