Elden Ring is FromSoftware’s first truly open-world game. Previous titles likeDark Souls were famous for being set in interconnected environments, but players were often funneled down a single path through the game. Elden Ring has retained this seamlessness in its open-world design, but it does not hide the points in the environment where the aesthetics of an area change.
Most games have a distinct style for each area in order to break up the game and make that area stand out in the player's mind. However, open-world games will usually attempt to disguise the shift between area styles in order to keep a uniform feeling across the open world.
Elden Ring Fan Uses 3D Printer to Make Impressive Walking Mausoleum Figure
Elden Ring does not do this, however. Instead it makes a grand spectacle out of revealing a new area to the player. From the first time the player walks into Limgrave to the sky suddenly turning red as they ride into Elden Ring's Caelid region, the game is full of grand area reveals. Now a Reddit user named Pineapple has put together an impressive musical video of their character’s journey through the world of Elden Ring, which shows off just how varied the different areas of the game are.
The video shows the Reddit user's character always in center-frame and always doing the same chest beating Fire Spur Me gesture, while the world around the player cycles through the many distinct areas found in Elden Ring. The Fire Spur Me gesture keeps in almost perfect time with the beat of the song playing in the background, Daft Punk’s Around the World. The character's chest beating is also synchronized with the changing locations as if they were instantly teleporting with each hit.
Elden Ring fans who have finished the game
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