User-experience and user-interface issues are rampant in Elden Ring and previous FromSoftware titles. Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice all essentially hurl players in with a brief, expository lore dump, for example, but players are relatively left to their devices thereafter. However, other issues pertain to Elden Ring's specific text or HUD features.
Initial looks at transparent menus stirred worry in fans who were concerned about the inability to pause Elden Ring, though creative workarounds have since been found to make this possible. Further, if playing with Elden Ring's network functionality, players will stumble upon hundreds of intermittent messages from other players. These messages either cryptically guide players to a reward or pull a funny prank. Instead, scripted text prompts for actual mechanics are sometimes less clear in their design and have confused players.
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Redditor vealonmusic screenshots a common instance of Elden Ring's UX obscurity, where one prompt asks «Cancel summon sign?» followed by two prompts: «OK» and «CANCEL.» Because «CANCEL» is an option for players to select as well as the objective of the prompt in question, it may cause confusion as to which option to select because both choices technically mean «yes» in this circumstance. Of course, «CANCEL» actually refers to canceling the summon and backing out from the prompt.
This is only one of many UX issues players have shared. As Redditor Kantro18 states, the option to revive Elden Ring's spectral steed, Torrent, is a needlessly convoluted process. When players whistle for Torrent to reappear, a prompt appears that asks if players wish to
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