Long development cycles can be a blessing or a curse for any given video game. Sometimes long-awaited sequels wind up being just what fans are looking for, as was the case with 2021 Game of the Year contender Psychonauts 2. Other times the wait ends in disappointment for many fans, as was the case with games like Shenmue 3. FromSoftware's Elden Ring had a lot of hype built in-part by a largely silent development, but managed to exceed expectations. Now Hollow Knight: Silksong has a similar challenge.
The original Hollow Knight is one of the most acclaimed indie games to release in the last decade. Team Cherry elevated the metroidvania style popularized by its namesakes Super Metroid and Castlevania: Symphony of the Night using tough combat, resource accumulation, and deep lore inspired by FromSoftware's Souls titles. This, combined with an affecting art style, made Hollow Knight an experience worth playing even after five years. That's only made the wait for Silksong more agonizing to many, but after Elden Ring there's hope that Team Cherry sees similar success.
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Elden Ring and Hollow Knight: Silksong are comparable in that their announcements came around the same time. FromSoftware announced Elden Ring at E3 2019, and then there was silence until a trailer in June 2021 revealed its (later-delayed) early 2022 release date. Hollow Knight was funded via Kickstarter in 2014 and released in 2017, with multiple free expansions to follow. One of the stretch goals hit during that crowdfunding campaign was a second playable character, but the scope had grown so big that Team Cherry instead announced Silksong in February 2019 — with Kickstarter backers receiving this new title
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