There are a lot of unholy abominations in Elden Ring. Monsters that will haunt us for many years to come. Giant T-Rex dogs with gaping maws that threaten to swallow us whole, beaked land octopuses that flail around, and hand spiders. Giant. Ambushing. Hand spiders. A recent datamine uncovered some icons that point towards the development and implementation of a scrapped in-game bestiary that may have allowed you to catalogue all these nasty beasties.
Uncovered by JesterPatches, a Twitter user "mostly doing things with FromSoftware games," the icons show 64 different NPCs and enemies, but no bosses. They believe that since each entry has two icons, one filled in and another greyed out, these would have been used to denote whether a creature or bestiary page had been found or not.
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We don't know how the bestiary would have been implemented, how long it was in development before it got scrapped, or if it even was a bestiary in the first place. If it was, the icons could represent complete and incomplete entries, as it is unlikely FromSoftware would have given away the fact that there were giant T-Rex dogs in Caelid before a player first got charged by one. That's just not its style.
If their was a bestiary planned at one point, it may have been scrapped to avoid adding anything to Elden Ring that felt like a standard open world checklist - something that many modern open world titles are filled with.
A bestiary that contains tips on enemy weaknesses, lore, and more doesn't seem to fit the type of game worlds FromSoftware makes or the kind of gameplay it encourages. Its games are about trial and error and figuring things out for yourself or with
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