When I first glanced at Dying Light 2's expansive skill trees, my eyes immediately hunted for a certain ability that I knew would carry me through the apocalyptic wasteland. Not far down the combat tree I found the dropkick and decided to beeline my unlock points straight to it. I recommend you do the same, because Dying Light 2's dropkick is as fun as it is overpowered.
Thinking of a dropkick, you might picture a double kick that throws enemies off balance and shoves them a few feet. But it's so much more. Aiden's dropkick crumples enemies like a wad of paper and flings them 15 feet in full ragdoll.
Don't believe in the power of Aiden's meaty legs? This clip from Reddit user Sherphen really says it all.
As fans of Dying Light 1 already know, the dropkick is the swiss army knife of kicks. It can break up a bundle of zombies giving chase, catapult anything breathing into one of Villedor's many spiky wall traps, and most importantly, evict any and all combatants from a rooftop. It's wildly lethal for a move that can be unlocked so early in the game.
Since unlocking it I've started incorporating dropkicks into every fight. Parkouring across rooftops, you run into a lot of random bandit encounters. It's fun enough to dispatch jerks with my beating sticks and modded pipes, but these encounters feel like they were made for the dropkick. My signature move is now opening combat by sending one guy off the roof with zero warning, instantly improving my odds. After that I start hitting dudes to add a little rhythm, but in the background I'm lining up the vector of my next dropkick, inching closer to a rooftop's edge and baiting the next moron to their gravitational demise.
I've even killed stuff with the dropkick that really seemed
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