The fire genasi playable race in Dungeons & Dragons has received a new iteration in Mordenkainen Presents: Monsters of the Multiverse. This new version of the race has shaken up a major aspect of its stats, which means there are now some optimal builds for fire genasi player characters. In D&D, humanoids can breed with a number of creatures, resulting in offspring that have magical powers.
The genasi race inD&D is composed of four elemental subtypes: air genasi, earth genasi, fire genasi, and water genasi. These are the result of humanoids breeding with genies, many of whom are strongly tied to the elemental planes. The genasi tend to develop physical traits that are tied to their elemental family members, such as fire genasi having rust-red skin and yellow eyes. The genasi tend to be rare and there are few dedicated genasi settlements in any of the official campaign homeworlds. Their connection to the elements means that genasi tend to excel in the magical arts of Dungeons & Dragons, partly due to their own blood containing arcane energy.
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The 5e version of the genasi race debuted in the Princes of the Apocalypse campaign. In that book, the four genasi had set stat boosts, which many felt were limiting. All genasi received +2 to Constitution, which many saw as a poor optimization choice, as many would rather have the highest bonus be in an offensive or spellcasting stat. The fire genasi received an additional +1 to Intelligence, even though they were tailor-made to be sorcerers. The new version of the genasi has removed this limitation and created opportunities for powerful new builds, especially at lower levels of play (which is about as far as most
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